The Mouth Video Game
Pure Data, Processing, 3D Modeling
This game was created using Pure Data and Processing. Processing was used to render the visuals, input from the user was through an Xbox controller, and the sound was generated by Pure Data. I created this with Fumiaki Takezawa. Using Processing's 3D library, we were able to create an environment and populate it with 3D models I created. Users are able to control the robot character and move it freely along the infinite playing field.